Update 1: Reputation
FrontierWings does not have a second progression system beside the flight time.
There’s no hidden XP, no layered leveling, and no economy where you grind your way toward something you already know you want. That part is intentional. You’re not here to unlock aircraft — you already have them. Putting arbitrary barriers in front of that just to create a sense of progression doesn’t really improve the experience, at least not in my opinion.
The focus is on flying, not unlocking.
Instead, FrontierWings uses reputation.
Reputation is a simple read of your recent flying, not your entire history. It’s there to answer a different question than rank:
- Rank: How much have you flown?
- Reputation: What kind of pilot have you been lately?
Right now, it looks at three aspects:
Reliability→ do you finish what you start?Care→ how well do you handle passengers and medical flights?Fieldcraft→ how cleanly do you operate on short or rough strips?
There’s no score attached to this, like percentages or a bar to “fill up”. It’s not something you progress through, it’s something that reflects what you’ve been doing.
Because it only considers recent flights, it shifts naturally over time. A few messy runs will show up. A series of clean flights will balance that out again.
Update 2: Career Maps
On a side note, I also implemented a career map you'll see on your public profile and career page - your past and current locations, a way to visualize where you've been throughout your career and on this beautiful planet.
Update 3: Tour Missions (or Mission Tours?)
Sometimes a single mission does the job just fine, especially when you're short on time. You take off, fly your route, land somewhere vaguely resembling the plan, and call it a day. Other times, though, one leg isn’t enough, and you end up thinking, “this could easily keep going.”
That’s more or less where tours come in. This is not a new idea at all. Many career systems have these tours, and it's very popular (I LOVE it). So it's something FrontierWings needs, too.
A tour is simply a set of missions that belong together. Same region, similar kind of flying, with a loose idea tying it all together. Not in a strict, game-y sense, and definitely not something you’re expected to grind through in one go, but more like a route that happens to exist and makes sense to follow.
There’s no system behind it trying to push you along. You can pick these tours up, leave them halfway through, come back later, or forget about it entirely because something else looked more interesting. That’s all fine.You can even do these tours more than once, and your career record will recognize this.
Some tours might take you through mountain ranges where every landing feels slightly optional in the legal sense. Others are a bit more routine, moving cargo between places that don’t see a lot of traffic but still need someone to show up occasionally. The context is there, but only just enough to give the route a bit of character without turning it into a story you have to sit through.
Once we've got some tours up and running, you’ll also notice that every tour has an author attached to it. That’s simply the person who put it together, because we intend to let our community members develop their own tours if they so desire, and make them available for others.
I'll feed in some tours from https://www.flightsimsafaris.com/flying-tours/ in the coming days for you to enjoy.